The Wizards Engine : Archived Projects

These subpages contain information about old and removed subprojects, which still reside in the git repository for reference. A description of the features in these projects is provided, as to allow later reuse of the code possible

TODO: create binary executables of all working features in the wizards, also archived ones! This is cool!!

 

On https://bitbucket.org/mhgamework/the-wizards branch: archive_rtstestcase hash: 5af2e85420819e4547a6baf639aa29abfda25a8f

  • XNA scripting: contact physics, script loading, player use command, fortress wars, physics kickback spells, horses.
  • Simon Building: placing of walls as a blueprint, then procedurally generated a building from that blueprint.
  • RTSTestcase1: goblin fighting, some item generation and carts! 
  • Simon LevelBuilding: tile building, triggers, hotbar, network sync ==> awesome!
  • Simon Tiling: Automatic tile mapping learning by identifying mapping tile faces?