The Wizards Engine : Simon Levelbuilding

The goal of this subproject was to make some sort of quest game, where the world could be build up out of tiles, wired with triggers. All editing and gameplay was supposed to be multiplayer.

Features

  • Grid base building, resizable grid => ScalableGrid implementation!
  • Placement of entities, rotation, deletion
  • Set of placeable entity types
  • Inventory with item selection, and HUD?
  • Goood unit tests
  • Trigger system, some triggers working, work on wiring