This project was an attempt to implement fortress wars (also described on the old wiki.thewizards.be). It still used the XNA renderer.
Features
- Dynamic script loading! (cool, but high design implications) Some form of abstraction layer for gameplay code (EntityScriptHandler)
- All simulation was NVidia PhysX driven! There was also support for contact detection.
- XNA task queue system
- Some scene system and editor, apparently using a dynamic quadtree?
- Loading scripts on entities (meshes?) door opening and closing!
- Combat: Exploding energy orb, kickback fire shot, kickback throw shot.
- Simple spawn crystal.
- Horses (no idea why horses, but you could shoot them (= contact detection)).
- Networks sync, no idea whether it was working
- Third person camera