This is the RTSTestcase1! It is described in several places and documents. Progress was good. It was archived due to an even more awesome project starting: codename SkyMerchant.

This contains an even more old RTS test project, which features some talking to goblins and giving them commands, but it is not working in this archived version anymore, you should go farther back into the repository.

Features

  • Navigation2D: AStar 2D pathfinding, with waypoint learning (for very large worlds). Working! (could use some more performance, but was ok)
  • Building of cannons using resources
  • Cannons shoot at goblins
  • You can walk around, and die when goblin hits you
  • Goblins obey to command parts, partially implemented? Orbs are visualized and awesome
  • There are goblin spawners
  • Support for 3D voxel based battleground, little work done here
  • Cart you can drive and put items in!
  • Storage crates, can hold items!
  • Magic system: crystals spawn, energy flow, explosions!
  • 3rd person camera?
  • Factory to create items
  • Some light placement test
  • Crystals glow!
  • Work on buildgrid and shapedetecting, but unfinished
  • Resources are generated in the world
  • Crowd control for goblins, very simple, very awesome!
  • Unit tests, of course