Category Archives: Game Design

Intelligence upgrade

The RTS testcase is slowly being implemented (due to lack of time). The intial magic + crystal system is working. This system allows the player to store magic energy and transport it using crystals. The system should allow for building energy transport networks. But beware what might happen if you focus too much energy in one place 😉

The goblins have received upgrades! Now they can receive commands through the use of command orbs. The player can pick up these orbs and place them somewhere or attach them to containers. The can even use carts to store their items in. The implementation is still a work in progress, but so far it is looking promising.

Goblins performing all sorts of tasks with command orbs
Goblins performing all sorts of tasks with command orbs

Goblins have a lot more to do, so their brains should get somewhat larger. Since scalability is very import in the wizards, I opted to use behaviour trees for implementing their AI. This will not give us goblins that invent time travel, but allow for easy adding and adjusting behaviour in a scalable manner. Currently the behaviour tree’s implementation is pretty basic, but I am eager to learn if they are as scalable as they seem to be :).

References

http://aigamedev.com/open/article/bt-overview/